Use the uploaded image as the ONLY and PRIMARY visual reference.
CRITICAL INSTRUCTION:
Analyze the uploaded image and replicate the VISUAL STYLE, EFFECT, and RENDERING
exactly as they appear in the reference.
The style is dynamic and must be derived ONLY from the uploaded image.
CONTENT LOCK (DO NOT CHANGE):
- Preserve the original subject(s), number of people, pose, facial expression, body position, and interaction.
- Preserve outfits, accessories, vehicles, objects, and environment.
- Preserve camera angle, framing, and perspective.
- Do NOT add or remove elements.
STYLE & EFFECT TRANSFORMATION ONLY:
Transform the photo into a stylized 3D cinematic render
matching the reference image’s animated-movie aesthetic.
STYLE CHARACTERISTICS TO MATCH FROM REFERENCE:
- Stylized 3D characters with smooth, rounded proportions.
- Expressive but natural facial features.
- Clean, simplified geometry.
- Soft, polished surfaces (not photorealistic, not anime).
LIGHTING & COLOR (VERY IMPORTANT):
- Warm golden-hour lighting.
- Soft sunlight with gentle glow.
- Warm highlights and soft shadows.
- Bright, cheerful color palette.
- No harsh contrast, no dark moody tones.
ENVIRONMENT RENDERING:
- The environment is rendered in the same stylized 3D animated style.
- Buildings, streets, vehicles, and plants appear clean and simplified,
consistent with an animated film look.
DEPTH & CAMERA:
- Natural cinematic depth of field.
- Background slightly softened.
- Main subjects remain clear and readable.
MOOD & STORY:
- Feels like a candid everyday moment.
- Joyful, friendly, youthful.
- Looks like a still frame from an animated story or short film.
FINAL RESULT:
The output must look as if the original photo
was recreated using the same 3D animated cinematic style
and visual language as the reference image.
NEGATIVE PROMPT:
photorealistic photography,
hyper-detailed skin pores,
anime or manga style,
flat illustration,
low-poly game asset,
dark dramatic lighting,
neon cyberpunk colors,
over-sharpening,
motion blur,
text overlays, watermark, logo,
noise, artifacts